hardware:createmap
Differences
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| Next revision | Previous revision | ||
| hardware:createmap [2017/02/10 13:52] – created balintbe | hardware:createmap [2020/09/18 16:19] (current) – added a disclaimer about changing the map origin kazhoyan | ||
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| 4.9/0.0125 = 392 (so the origin of the map will be 392pixels from the left border of the image). | 4.9/0.0125 = 392 (so the origin of the map will be 392pixels from the left border of the image). | ||
| 1.9/0.0125 = 152 (the origin is 152pixels from the bottom border) | 1.9/0.0125 = 152 (the origin is 152pixels from the bottom border) | ||
| - | The X axis of the rotation of the origin is the X axis of the picture, from left to right (→). The Y axis is from down to up (↑). If you want to change the rotation of the origin, rotate the picture. It is **recommended to upscale the image** to a much higher resolution (eg 2000x2000), then rotate and align, and then scale back to the original resolution, otherwise, your resulting map will have a bad resolution. | + | The X axis of the rotation of the origin is the X axis of the picture, from left to right (→). The Y axis is from down to up (↑). The counting starts from top right corner. If you want to change the rotation of the origin, rotate the picture. It is **recommended to upscale the image** to a much higher resolution (eg 2000x2000), then rotate and align, and then scale back to the original resolution, otherwise, your resulting map will have a bad resolution. |
| * Step 7: test the map by localizing your robot. For that you'll use the Adaptive Monte Carlo Localization algorithm from the '' | * Step 7: test the map by localizing your robot. For that you'll use the Adaptive Monte Carlo Localization algorithm from the '' | ||
| < | < | ||
| Line 71: | Line 71: | ||
| * Step 9: upload your new map to the '' | * Step 9: upload your new map to the '' | ||
| * Step 10: update the '' | * Step 10: update the '' | ||
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| + | **Important**: | ||
hardware/createmap.1486734743.txt.gz · Last modified: by balintbe
