3dmodeling:items
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| 3dmodeling:items [2023/09/22 06:15] – hoanggia | 3dmodeling:items [2023/09/22 06:15] (current) – hoanggia | ||
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| ===== Naming convention ===== | ===== Naming convention ===== | ||
| - | * Each object should have two folders: stl for collision and obj or dae for visual. | + | * Each object should have at least two folders: stl for collision and obj or dae for visual. |
| * File names should be in English and follow the convention of using capital letters to separate words, without any underscores. For example: Apple.obj, Table.obj, DoorHandle.obj, | * File names should be in English and follow the convention of using capital letters to separate words, without any underscores. For example: Apple.obj, Table.obj, DoorHandle.obj, | ||
| * For mesh and texture, conventions from Unreal Engine are used, Mesh is prefixed with SM_, Texture is prefixed with T_, Material is prefixed with M_. For example: | * For mesh and texture, conventions from Unreal Engine are used, Mesh is prefixed with SM_, Texture is prefixed with T_, Material is prefixed with M_. For example: | ||
3dmodeling/items.1695363313.txt.gz · Last modified: by hoanggia
